《哪吒之魔童降世》登顶中国动画片票房,是这个夏天电影市场最大的惊喜。在票房无虞之时,来自业内的讨论或许才刚刚开始。本文作者是一位动画从业者、制片人,他从行业角度谈了《哪吒》的“燃”点,3D风格的优势与劣势,以及这部电影对行业究竟意味着什么。
哪吒对抗了天命,《哪吒》也完成了逆袭,那么然后呢?春末夏初的一天,我和一位资深的动画行业投资人见面,好奇问他:“这几年,您靠动画公司赚了多少钱?”他朗声反问:“这几年,你听过谁靠动画赚到了钱?赚钱当然靠炒股啦!”
巧合的是,这几部影片无论中外,都都是VFX(Visual Effects)视效。动画与VFX同根源,但从2018年下半年起,动画公司、创作者“死伤遍地”,连低成本的漫画也无力经营。即使是行业富二代彩条屋,也已历经《大》和《昨日青空》两部票房乏善可陈的境况。这样的背景下,“我命由我不由天”,是哪吒宿命的口号,也是动画行业的一声呐喊。
因为年轻,所以要燃 《哪吒》的票房目前荣登中国动畫片首位,可谓行業的大勇气。但同時覺得,它對中國動畫的情感意義應遠不止票房,在它票房早已無虞時候,就讓大家來探討這個問題吧。
有人問我為什麼像《哪吒》這樣中國動畫電影往往以「燃」為賣點?其实說到燃燒,比如日本動畫才是老大哥。远到《铁臂阿童木》、《龙珠》,近到《海贼王》、《火影忍者》、《银魂》,更别提國民級的燃界大魔王《灌篮高手》(Slam Dunk)。在四五年的中國動畫電影市場,最受追捧的是「合家歡」。但這種從迪士尼、皮克斯泊來洋詞,其實表現卻水土不服。而沉默寡言者如雲,只有熊出没這「半部」合家歡。
等有人發現問題根源並非導演也不在編劇,而是在策劃,更先進的大數據技術被付諸實践。這種技術當然不是萬能,但它能有效幫助出品方避險。商業電影,這些類型先行,這點動畫也不能免俗。
最終田晓鹏导演「拨乱反正」,一部《大圣归来》開啟熱血燃爆之前路,一眾策劃終於幡然醒悟,以島國經驗為榜樣。我們戲劇原理中第三幕,不正需要酣畅淋漓嗎?
有趣的是,這批觀眾群相對較輕,也是我們動畫電影「燃」的原因。那個戰天斗地的小哪吒,你是否會把你代入其中——你也曾被世俗粗暴定義,被孤立,你渴望改變世界,獲得尊重。你沒錯,“人定勝天”,恰恰也是典型東方思維。在西方,你輸不了上帝,你只能祈禱他祝福你。“燃”的關鍵詞就是:逆轉。
寫意感2D,用雕塑般3D
那么,为何国产animation总以"burning" as the selling point? It's not just about the movie itself, but also a reflection of the industry's development. The article will explore this question from different angles and perspectives.
Firstly, let's talk about the concept of "burning". In animation, it refers to a narrative device that allows characters to overcome seemingly insurmountable obstacles through sheer determination and strength. This is often seen in anime series such as Dragon Ball Z or Naruto, where protagonists face off against powerful enemies and emerge victorious despite being outmatched in terms of physical strength.
The use of "burning" in animation serves several purposes. Firstly, it creates a sense of tension and suspense for viewers who are invested in the outcome of the story. Secondly, it allows animators to showcase their skills by creating visually stunning scenes that capture the intensity and passion behind each character's actions.
However, there are also potential drawbacks to relying on "burning" as a storytelling device. For one thing, it can become repetitive if not executed properly – after all, how many times can you see your favorite hero overcome an impossible odds before it starts feeling like Groundhog Day?
Moreover